/******************************************************************* MenuWindow.c Does open a simple window with some easy gadgets and a very simple menu. *********************************************************************/ #include "MenuWindow.h" /********************************************************************/ // locale prototypes BOOL OpenDOpusWin( WindowHandle *wh ); BOOL HandleWindow( WindowHandle *wh ); BOOL HandleMenu( WindowHandle *wh ); /********************************************************************/ void OwnWindow( STRPTR args, struct Screen *screen ) { WindowHandle *wh; if( (wh = AllocMemH(mempool, sizeof(WindowHandle))) ) // allocate some memory { wh->screen = screen; // store the screen pointer if( OpenDOpusWin(wh) ) // open the window { // we copy now the arguments into the text gadget // if we have supplied some... SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) args ); while( TRUE ) { // I use here Wait(), so it is easier with the changes wh->signals = Wait( 1 << wh->win->UserPort->mp_SigBit ); // wait for window events if( wh->signals & 1 << wh->win->UserPort->mp_SigBit ) if( HandleWindow(wh) ) break; // does end the while loop } CloseConfigWindow( wh->win ); } FreeMemH( wh ); // free our memory } } /********************************************************************/ // This function does open our window. We could have done this in the // function OwnWindow() too, but we need this function later again. BOOL OpenDOpusWin( WindowHandle *wh ) { NewConfigWindow ncfgwin; // we need a NewConfigWindow structure too // of couse you could also allocate it with // AllocMemH()... // and have to fill it ncfgwin.nw_Parent = wh->screen; // open on this screen // getting a localized title... ncfgwin.nw_Title = DOpusGetString( locale, MSG_WINDOW_TITLE ); ncfgwin.nw_Dims = &cfgwin; // a pointer to the ConfigWin structure ncfgwin.nw_Locale = locale; // the module locale pointer (from modinit.c) ncfgwin.nw_Port = NULL; // we doesn't supply a port ncfgwin.nw_Font = NULL; // just taking the screen font ncfgwin.nw_Flags = WINDOW_REQ_FILL | // fill with stripple pattern WINDOW_AUTO_KEYS | // handle keys automatic WINDOW_SCREEN_PARENT; // nw_Parent points to a screen if( (wh->win = OpenConfigWindow(&ncfgwin)) ) // open the window { if( (wh->olist = AddObjectList(wh->win, odef)) ) // add the gadgets { // now we add the menu... AddWindowMenus( wh->win, winmenu ); return TRUE; } CloseConfigWindow( wh->win ); // in error case do not forget :-) } return FALSE; } /********************************************************************/ // we does only close the window, if the closegadget was pressed // if you want to close it within a gadget, you must only in the // right case set "stop" to TRUE BOOL HandleWindow( WindowHandle *wh ) { BOOL stop = FALSE; ULONG value; while( !stop && (wh->imsg = GetWindowMsg(wh->win->UserPort)) ) { switch( wh->imsg->Class ) // let's handle the IDCMP { case IDCMP_GADGETUP: switch( GET_ID(wh->imsg) ) { case GADGET_ID_CYCLE: // we copy simply the same text to the text gadget value = GetGadgetValue( wh->olist, GADGET_ID_CYCLE ) + MSG_CLICK_ME; SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, value) ); break; case GADGET_ID_OKAY: // doing a message SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, MSG_OKAY_DONE) ); break; case GADGET_ID_CANCEL: SetGadgetValue( wh->olist, GADGET_ID_TEXT, (ULONG) DOpusGetString(locale, MSG_CANCEL_DONE) ); break; } break; case IDCMP_CLOSEWINDOW: // we can not simply return here, the IntuiMessage must replied first stop = TRUE; break; case IDCMP_MENUPICK: stop = HandleMenu( wh ); break; } ReplyWindowMsg( wh->imsg ); // remember: You should not use any other routines // to get/reply the messages of this window than // GetWindowMsg() and ReplyWindowMsg() !! } return stop; } /********************************************************************/ BOOL HandleMenu( WindowHandle *wh ) { switch( GET_MENUID(wh->win, wh->imsg) ) { case MENU_ID_SAVE: // doing a simple thing DisplayBeep(NULL); break; case MENU_ID_QUIT: // we does really quit here return TRUE; case MENU_ID_ITEM: // I leave it here empty // it should be no problem for you to // insert something... break; } return FALSE; }